Star Warfare: Alien Invasion

Star Warfare: Alien Invasion is the first game released by Freyr Games in January of 2012. It is a Massive Multiplayer Online 3D game first released in the app store. It has grossed over 1 million downloads in the first month and has earned over 30,000 total gross.

Plot
UBW-594244, the planet on the edge of human civilization. 'They' have come to wipe out all life forms on the planet and inhabit there. Their main goal is to drain the Planet of its Mithril.

While 'They', the invaders, have all necessary qualities to rule the universe, us humans decided to create our own form of life, much stonger, much faster, and much smarter.

Days and weeks passed after the invasion, the scientists took a revolution to fight back. The top of these inventors created the Prototype-two, a military robot designed with more strength, more speed, and more intelligence than a normal soldier. This one creation would change the tides of battle.

Message from Prototype-1:

UBW-594244 is a beautiful and peaceful planet located at the far edge of human territory... Mithril, a revolutionary new raw material, is found here. The population is growing rapidly. It's a happy and wealthy region, ...Until 'they' appear! There's nowhere to retreat: Defeat the enemies here, now, or your home will be lost forever! Prototype-02, a humanoid war machine, you were released by our top scientists. And now, as always, our last hope... Is YOU! Go Soldier!

Controls and Screen
*swipe screen across to rotate camera during gameplay.

1. Your Team. In PvP mode, this is called Team Deathmatch. Explained later.

2. Opposing Team

3. Player Hp. When Bar completely dissipates, you will die.

4. Left analog. Use this to move your player.

5. Right analog. Use this to fire your weapon. simply hold it down to keep firing.

Player Preference Screen


1. Exit Button

2. Package. Here you can edit which items or weapons you would like to bring.

3. Ammo. Here you cann buy ammunition for weapons.

4.Gold. Here you can get gold from mithril.

6. Your player currencies and rank.

7. Your player stats. Shows Hp, Power, and Speed.

8. Equipment statistics. Here you can view your weapons and armor and identify their statistics.

PvP and PvE
In Star Warfare, you can chose to play Offline or Online. Whereas offline has only Single Player PvE (Player vs Enemy), online you can engage in PvP (player vs Player) and Multiplayer PvE.

PvP
The franchise of this online game boomed soon after PvP was released. Like most other 3rd Person Shooters, the objective of PvP is to get the most kills in Star Warfare. However, there are different ways to get money in PvP aside from kills.

Kill a Player - +2,000 gold, 90 Points

Assist in Killing a Player - +1,000 gold, 10-50 Points (Points= how much damage dealt)

Winning Team - +10% Points

Securing a Flag - +3,000 gold, 100 Points

Assist in Securing a Flag - +1,000 gold, 20-50 Points (Points = How long you hold the flag)

Death - -10 Points

There are three types of PvP.

Team Deathmatch - Basic 4vs4 PvP game. It is when two teams attack each other in order to raise their team score. Each kill will give 40 team kill points, a total of 500 points, 1000 points, or 1500 points or 5-10-15 minutes depending on how you make you area.

Free-For-All - very similar to Team Deathmatch. The goal is to get your person kill points higher than anyone else, making you the Bellwhether, the current player with the most kills. In this mode, each kill is worth 50 Person kill points.

Capture The Flag - The goal of this PvP type is to captue a flag that randomly spawns after a map and secure it for 40 seconds. When you have the flag, an arrow will appear on everyone's screen showing your current position, so the other team will try to kill the flagman. If you successfully secure the flag for 40 seconds, your team scores 100 team points. Very usually do these type of PvP matches give you the most kills yet the most deaths than any other PvP type.

PvE
Player vs Enemy (PvE) is a mode available for both offline and online. PvE is when you, and online with one or two other players, kill randomly/patterned enemies. There are currently 3 types of PvE.

Survival Mode - enemies spawn endlessly, and death is inevitable. The goal is to survive as long as possible, until your life is completely drained.

Rounds - A type of Survival Mode that can only be initiated when playing offline. A Round Mode spawns waves of enemies. After enough waves are completed, the spawns will end, and you will win the round.

Boss Mode - This is when you face the introduced bosses such as Siegfried. Bosses have more life than normal aliens and higher attack along with dangerous moves.

Wrath of Mantis
Wrath of Mantis is the first boss in co-op multi-player. As with all boss battles, you will have to defeat a wave of regular aliens before you are teleported to the boss. Keep in mind, for every additional player in your party, the health of the aliens and the boss goes up.

In this case, you fight the aliens on the "Space Station" level. This wave of aliens, compared to the primary waves of other bosses, is very short and consists of mixed units along with one Rhino. This wave is very easy even for low-ranked players. Multiple players can make short work of this wave, despite the increased health of the aliens due to additional players. The only real pointer is to look behind you every few seconds to make sure Acid Bombers aren't sneaking up on you. However, the real challenge lies in killing the Mantis itself.

How the health is deteremined for bosses. After you finish the initial wave of aliens, the amount of players still left alive will determine the amount of health for any boss, but it is unclear by how much. So here are my estimates: 1 player entering the boss fight: Boss HP 100%

2 players entering the boss fight: Boss HP 150%

3 players entering the boss fight: Boss HP 200%

General strategy: Make sure to dodge all its attacks properly. Don't be afraid to stop firing for a bit to dodge an incoming projectile. Make sure to use good armor in case it decides to use Laser Beams a lot, and bring along a good gun like a Nova 27 or a Gatling. If you use a Gatling, switch to a lighter weapon to dodge. Excellent light weapons are assault rifles and laser guns, which have no speed reduction and also provide good damage per second.

Mantis's Attacks:

Corkscrew Spin: It starts spinning rapidly toward a player. It goes deceptively fast, so you should stop firing for a while and dodge the attack before resuming firing. If it hits you, it does a good amount of damage and knocks you down, stunning you for a few seconds. This is usually the first attack the mantis does as soon as it takes off from the ground. Boomerang Buzzsaws: it launches twin energy Buzzsaws that surround and close in around a player. These are easy to dodge as long as you aren't firing your gun. The buzzsaws travel quite slowly and do a good amount of damage. The buzzsaws will disappear if it hits a wall. Towards the mantis's death, it will start throwing these at you faster. Tri-Wave: it launches three vertical energy waves in a tri-spread towards a player. These travel quite fast, but are easy to dodge. It is more lethal in close quarters, so stay away from the Mantis whenever possible. Laser Beam: It charges up and fires a laser beam. You'll see a beam charging in its beak and that is your only warning. It is hard to dodge since it sweeps around the whole field. If it starts charging, you can either hit it and hopefully make it flinch or start running away. If you do start running, run underneath the Mantis or far away from it. Either way, the best defense is good armor, since sometimes this will inevitably hit you no matter what you do. Try to run right when the beam is unleashed, as the beam's aim is made as soon as it attacks, not when it starts charging. Ground Stab 1: Right after the mantis lands on the ground, it will be in pursuit of you. You can either run to delay the stabbing, or let it run up to you and run as soon as it stops to attack. This attack can stun. Ground Stab 2: The mantis will chase you again usually after the first ground stab and will stop and stab you twice. Use the same tactics as the other stab. This will stun you for a few seconds. Air Stab: The Mantis will chase you, usually after a Corkscrew Spin, and will try to stab you once or twice in the air. Use the same tactics as the other stabs, but try not to let it trap you on a wall, as this attack can be immediately followed by another attack. This will stun you for a few seconds. General strategy: Make sure to dodge all its attacks properly. Don't be afraid to stop firing for a bit to dodge an incoming projectile. Make sure to use good armor in case it decides to use Laser Beams a lot, and bring along a good gun like a Nova 27 or a Gatling. If you use a Gatling, switch to a lighter weapon to dodge. Excellent light weapons are assault rifles and laser guns, which have no speed reduction and also provide good damage per second. Additional Strategies:

When the mantis lands then flys up again, it usually means it is about to do a Corkscrew Spin, so get ready to dodge to the left or right. Try not to hug the wall all the time, as it will be harder to dodge the Laser Beam and Corkscrew attacks. It will be easier to dodge if you are just five paces away from the wall.

Gold Drops: The gold the boss gives depends on how many players were ALIVE when the boss died. Also, each time you kill a boss, the base gold amount will be cut in half the next time you kill him. For example, the Mantis drops 111,110 gold when killing him by yourself, but the next time you kill him you will only get 55,555 gold for killing him by yourself. These amounts I have posted are the amounts you will get for killing him for the first time of the day. If you kill this boss with just yourself alive, the base amount you will get:

111,110 gold

If you kill this boss with one other player that is ALIVE, the base amount you will get is: (This is 20% more gold then just killing him by yourself) 133,332 gold

If you kill this boss with two other players that are ALIVE, the base amount you will get is: (This is 50% more gold then just killing him by yourself) 166,665 gold

Now multiply those numbers by 1.xx and replace the xx with the amount of "% gold" you have on your armor and backpack combined, which will give you how much gold you will earn for killing that boss with that amount of players.

Mithril drop: This boss has a chance to drop between 1-2 mithril. Note that all bosses have the same mithril drop rate, but each boss has a different amount they can drop. Also, each time you acquire any amount of mithril from the boss, the drop rate will decrease for that particular boss until 12 a.m. CDT when it resets.

Poison Pit
Poison Pit

This level takes place in Training Base. The initial wave is not too bad, but much longer than the one in Wrath of Mantis. If you have beginner armor or guns, there is a significant chance of dying before the boss. Luckily, there is only one rhino alien. The aliens also make liberal use of Acid Bombers, so watch your back. However, the Poison Spider at the end is the deadliest obstacle.

How the health is deteremined for bosses. After you finish the initial wave of aliens, the amount of players still left alive will determine the amount of health for any boss, but it is unclear by how much. So here are my estimates: 1 player entering the boss fight: Boss HP 100%

2 players entering the boss fight: Boss HP 150%

3 players entering the boss fight: Boss HP 200%

Killing the Poison Spider: The poison Spider is much tougher in terms of HP and offensive strength than the Mantis. Though it has no flying ability, it is obsolete anyways.

General strategy: You have to be careful where you walk, as the acid pools the spider makes last for awhile and can severely damage you. Aside from that, it's attacks are much more damaging that the Mantis. Exercise much more caution in avoiding attacks

Poison Pit's Attacks:

Spawn Acid: It rears up and launches acid balls that pollute a certain area of the ground for a short time. They can very easily kill you if you don't notice them because they blend in with the ground. The number one hint is to look out for the olive-colored blobs and avoid them. It can either target one acid ball at you or spawn a bunch at once with out much accuracy. Players with floating bags are not affected by the poison on the ground but thay are affected if they get hit by the shot. Spider Jump: It launches itself up into the air and tries to pancake you. If it lands on you, you'll be knocked away and stunned for a while. Look for its shadow and avoid it. At low health, he falls much faster. Claw swipe: It rushes up to you and then attempts you slash you with its claws. Just run away while firing your gun. Sprint: Much like the mantis's corkscrew spin, with the exception of the flying, it runs across the field very fast and it will bulldoze through anyone. The spider stops running abruptly where the target was when it started sprinting, meaning if you ran, it will only stop where you were when it started the attack. When its health is low, it runs very short distances more often rather than across the field. Stop shooting (especially if you have a gatling/machine gun) and start running when the spider stops moving for a second and a half because it is a tell-tale sign that it is about to do this move.

Gold Drops: The gold the boss gives depends on how many players were ALIVE when the boss died. Also, each time you kill a boss, the base gold amount will be cut in half the next time you kill him. For example, the Mantis drops 111,110 gold when killing him by yourself, but the next time you kill him you will only get 55,555 gold for killing him by yourself. These amounts I have posted are the amounts you will get for killing him for the first time of the day. If you kill this boss with just yourself alive, the base amount you will get:

199,998 gold

If you kill this boss with one other player that is ALIVE, the base amount you will get is: (This is 20% more gold then just killing him by yourself) 239,998 gold

If you kill this boss with two other players that are ALIVE, the base amount you will get is: (This is 50% more gold then just killing him by yourself) 299,998 gold

Now multiply those numbers by 1.xx and replace the xx with the amount of "% gold" you have on your armor and backpack combined, which will give you how much gold you will earn for killing that boss with that amount of players.

Mithril Drop: This boss has a chance to drop between 1-3 mithril. Note that all bosses have the same mithril drop rate, but each boss has a different amount they can drop. Also, each time you acquire any amount of mithril from any boss, the drop rate will decrease for that particular boss until 12 a.m. CDT when it resets.

Siegfried
This is the third boss. This takes place on the Lair level. The initial wave you have to fight is long and consists of two rhinos along with swarms or every other unit. The Lair map has two camping spots up slopes that aliens can't spawn on, making them ideal spots to camp and take out aliens from. However, the sheer volume of aliens and the addition of rhinos make the wave tricky. Even the initial wave is not for the beginner, as it is long, grueling, and it is easy to die. However, while any dunce with decent gear can clear this wave, Siegfried himself is likely the toughest single foe you will EVER face in the game.

How the health is deteremined for bosses. After you finish the initial wave of aliens, the amount of players still left alive will determine the amount of health for any boss, but it is unclear by how much. So here are my estimates: 1 player entering the boss fight: Boss HP 100%

2 players entering the boss fight: Boss HP 150%

3 players entering the boss fight: Boss HP 200%

Killing Siegfried Siegfried is a giant, fire breathing dragon. That may sound predictable, but the sheer quantity and power of its attacks can still kill even the toughest of players. The previous bosses and some of the newer ones are nothing compared to this. He has massive health, and every attack deals somewhere between 2000 and 5000 HP damage. General strategy: Dodge, dodge, dodge. All his attacks are lethal if you have weak armor. So, don't even think of fighting this boss if you have less than 20,000 health or if your speed is less then 7. You will also need a good weapon with at least 500 power. It has much more health then the previous bosses and having any of the before mentioned problems make this boss very difficult. DANGER: The sides of the arena have little nooks and crannies in them. It you use the wall for support while you're dodging, you could easily run into one and get trapped. Watch out.

Siegfried Attacks:

Flaming claw: Siegfried will very suddenly leap forward and swipe with a flame-powered claw. This attack will knock you down, stunning you, and deal massive damage. This attack has little to no advance warning, so as a rule of thumb stay as far away from Siegefried as possible while firing at him. Though if you have decent SPD, like 7+, you can avoid this attack by just strafing left or right when right next to him. Lunge: It will very quickly snap its head forward. It is similar to the above attack, knocking you down and dealing massive damage. Since it doesn't reach out as far, it's easy to dodge this attack. Fire Breath: It spews out billowing flames that it sweeps around. It is a close range attack, but deals massive damage. Easily avoidable if your always strafing left or right. Meteor Smash: It launches a five-pronged spread attack with flaming chunks of rock. This attack is not limited by range and the meteors start out close together, but start to spread out so this attack is extremely lethal. It is deceptively hard to dodge. Keep in mind that they explode on impact, so to avoid this attack completely you can't be hugging the wall. Flying charge: When it's flying, it rears up and dashes across the field. This attack is easy to dodge if you run at full speed. It can knock you down and deal massive damage. Razing Flames: While flying, it uses the same attack as Fire Breath, though it is directed at the ground. It is a short range attack, as before. Siegfried doesnt use this often, and will start trying to fly over you before it launches this attack.

Exp: Siegfried gives 60,000 exp online and offline.

Gold Drops: The gold the boss gives depends on how many players were ALIVE when the boss died. Also, each time you kill a boss, the base gold amount will be cut in half the next time you kill him. For example, the Mantis drops 111,110 gold when killing him by yourself, but the next time you kill him you will only get 55,555 gold for killing him by yourself. These amounts I have posted are the amounts you will get for killing him for the first time of the day. If you kill this boss with just yourself alive, the base amount you will get:

299,998 gold

If you kill this boss with one other player that is ALIVE, the base amount you will get is: (This is 20% more gold then just killing him by yourself) 359,998 gold

If you kill this boss with two other players that are ALIVE, the base amount you will get is: (This is 50% more gold then just killing him by yourself) 449,998 gold

Now multiply those numbers by 1.xx and replace the xx with the amount of "% gold" you have on your armor and backpack combined, which will give you how much gold you will earn for killing that boss with that amount of players.

Mithril drop: This boss has a chance to drop between 2-4 mithril. Note that all bosses have the same mithril drop rate, but each boss has a different amount they can drop. Also, each time you acquire any amount of mithril from any boss, the drop rate will decrease for that particular boss until 12 a.m. CDT when it resets.

Double Rages
Double Rages are the bosses that take place on the map Fire in the Hole. When you discover the bosses, they appear as two mantises from Wrath of Mantis. One of the mantises appears as the same colours as the mantis from Wrath of Mantis, the other appears as different colors.

How the health is deteremined for bosses. After you finish the initial wave of aliens, the amount of players still left alive will determine the amount of health for any boss, but it is unclear by how much. So here are my estimates: 1 player entering the boss fight: Boss HP 100%

2 players entering the boss fight: Boss HP 150%

3 players entering the boss fight: Boss HP 200%

Getting to Double Rages

Getting to Double Rages is not an easy task if you have weak armor (in this case tank and below) as the aliens will kill you in about two hits. The slugs have high health, and can kill you in one hit with weaker armor, though if you have strong armor like the pegasus set, you should not be that worried. Double Rages (theory on moves)

The two mantises (may) will use all the moves that wrath of mantis used (they may have team moves). they also (may) will be able to knock down a person twice

Gold Drops: The gold the boss gives depends on how many players were ALIVE when the boss died. Also, each time you kill a boss, the base gold amount will be cut in half the next time you kill him. For example, the Mantis drops 111,110 gold when killing him by yourself, but the next time you kill him you will only get 55,555 gold for killing him by yourself. These amounts I have posted are the amounts you will get for killing him for the first time of the day. If you kill this boss with just yourself alive, the base amount you will get:

444,443 gold

If you kill this boss with one other player that is ALIVE, the base amount you will get is: (This is 20% more gold then just killing him by yourself) 533,332 gold

If you kill this boss with two other players that are ALIVE, the base amount you will get is: (This is 50% more gold then just killing him by yourself) 666,665 gold

Now multiply those numbers by 1.xx and replace the xx with the amount of "% gold" you have on your armor and backpack combined, which will give you how much gold you will earn for killing that boss with that amount of players.

Mithril drop: This boss has a chance to drop between 2-4 mithril. Note that all bosses have the same mithril drop rate, but each boss has a different amount they can drop. Also, each time you acquire any amount of mithril from any boss, the drop rate will decrease for that particular boss until 12 a.m. CDT when it resets.

Serpent
Serpent

This is a new tier 3 boss that was added by the recent update. It takes place in the new Stadium Arcadium map. The initial wave is tricky, since enemies can spawn literally anywhere and there are no safe spots. It also has one rhino that will spawn. This wave alone can kill lower-ranked players with crappy armor, since the aliens in this wave have buffed up damage, they can hit anywhere from 1000-3000. The true challenge, as usual, lies in killing the insanely tough boss.

How the health is deteremined for bosses. After you finish the initial wave of aliens, the amount of players still left alive will determine the amount of health for any boss, but it is unclear by how much. So here are my estimates: 1 player entering the boss fight: Boss HP 100%

2 players entering the boss fight: Boss HP 150%

3 players entering the boss fight: Boss HP 200%

Killing the Serpent

The serpent takes the form of a giant snake/serpent of sorts. Despite its sluggishness and sheer bulk, it is a foe to be feared. It is nearly impossible to take down with small-arms weapons, and even a Laser Cannon (highest DPS in game)will take an extremely long time to take it out. It has multiple attacks, which though slow, hit like a freight train (up to 10000+ damage per strike) Slithering charge: the Serpent snakes along the ground in a straight line and makes a beeline towards you. It is speedy, so watch out. It is predictable, but deals thousands of damage while knocking you over. Tail bash: it turns around, swipes its tail upwards, and slams it into the ground for a small area of effect strike. Watch out when it sweeps its tail beforehand, as it can hurt you, a lot, for 7000 or more damage on contact. It knocks you over and stuns you if it hits. Acid ball and Acid spew: it rears back and launches a poisonous ball onto the ground, very similar to the Spider in the Poison Pit stage. However, these are much more lethal and slow you down, damaging you more and leaving you vulnerable to it's attacks. With the acid spew version, it launches a wave of 7 or 8 acid balls as opposed to one. Portal rush: it charges towards you and afterwards makes a portal on the wall, which it goes straight through. Another portal forms along another spot on the wall, and the Serpent charges out of it directly at you before making another portal and retreating again. It makes one more portal and charges out before coming to a rest at the wall. This is fast, somewhat unpredictable, and flat-out deadly (10000 damage as well as a stunning effect). Burrow: it burrows into the ground and slowly drags its body into the hole. Afterwards, it resurfaces at another point (marked by dirt unsettling) and springs in a random direction. This attack is very slow, and the enemy is vulnerable during the entire attack except for when it's underground. General tips: Ever thought that, "gee, avoiding a freight train is as simple as staying off the tracks"? This boss is exactly that. It's attacks are very predictable, and some of them are downright sluggish. However, keep in mind the boss hits HARD. That meaning anywhere from 7000 to 12000 or more damage PER HIT. Aside from that, the only harrowing aspect of the boss is its insanely high HP, though it can be expected from a Tier 3 boss.

Gold Drops: The gold the boss gives depends on how many players were ALIVE when the boss died. Also, each time you kill a boss, the base gold amount will be cut in half the next time you kill him. For example, the Mantis drops 111,110 gold when killing him by yourself, but the next time you kill him you will only get 55,555 gold for killing him by yourself. These amounts I have posted are the amounts you will get for killing him for the first time of the day. If you kill this boss with just yourself alive, the base amount you will get: 599,998 gold

If you kill this boss with one other player that entered the boss arena, the base amount you will get is: (This is 20% more gold then just killing him by yourself) 719,998 gold

If you kill this boss with two other players that entered the boss arena, the base amount you will get is: (This is 50% more gold then just killing him by yourself) 899,998 gold

Now multiply those numbers by 1.xx and replace the xx with the amount of "% gold" you have on your armor and backpack combined, which will give you how much gold you will earn for killing that boss with that amount of players.

Mithril drop: This boss has a chance to drop between 2-4 mithril. Note that all bosses have the same mithril drop rate, but each boss has a different amount they can drop. Also, each time you acquire any amount of mithril from the boss, the drop rate will decrease for that particular boss until 12 a.m. CDT when it resets.

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